

Legacy is a costly and exceedingly broad Eternal format, second only to Vintage in terms of how many cards are legal.

Legacyįorce of Will | Illustration by Terese Nielsen Unlike what usually happens with Pioneer and Standard, Modern decks have loads of cards that mainly see Modern play, thanks to the extended card pool and expansions like Modern Horizons 1, Modern Horizons 2, and Lord of the Rings: Tales of Middle-earth which were designed with the Modern format in mind, and sometimes make a splash in Legacy, Vintage, or Commander. Outside Burn and Mono-Green Tron, expect an average Modern deck to cost in the $800 – 1000 range. Burn plays a lot of commons and uncommons like Rift Bolt and Lightning Bolt that are often reprinted. Prices in Modern decks are very much influenced by the cost of fetchlands, and Burn doesn’t need as much of these.
#Ragavan nimble pilferer modern deck driver
These staples are a core driver of high prices, as you can see in this list of 10 viable Modern decks: Modern is a diverse format in terms of decks, but it also has lots of ubiquitous staples that seem to show up all over. MH2 utterly redefined Modern in fact most of the top played cards in the format now come exclusively from that set! Fury, Endurance, Ragavan, Nimble Pilferer, Solitude, Dragon's Rage Channeler, Murktide Regent… the list goes on. Modern is the most played Eternal format in Magic and was shaken up greatly by the release of Modern Horizons 2. Ragavan, Nimble Pilferer | Illustration by Simon Dominic The banning of Fable of the Mirror-Breaker helped Standard deck prices because four copies of the card cost between $80-100, and that was an auto-include in most top-tier decks. Standard is currently in a nice spot, and it’s possible to see top-tier decks costing between $100-200, while the most expensive deck reaches the $400 range. The most expensive card mono-red runs are 4 copies of Invasion of Tarkir, priced around $10 each. Of note, mono-red is usually a cheap deck because it plays only basic lands and many commons and uncommons, requiring few rares and mythics to work.
